Sofa So Hot

Make yourself
uncomfortable.

A cosy room. Your favourite pyjamas.
And a floor that’s very, very lava.

Take a look A little lounging. A lot of panic.
The floor is lava!
Four colourful Loungers jump between floating furniture above the lava in a living room.
Actual in-game capture
4 Loungers5 roomsOne very hot floor

So comfy.
So chaotic.

Meet the Loungers. Big eyes, tiny slippers, and absolutely no chill when the lava starts rising.

Hop between floating furniture, scramble for the golden object, and try to keep your pyjamas out of the lava. That sofa won’t stay safe forever.

Living roomKitchenBathroomBedroomGarage
A Lava Blob splashes beside a sofa as the other Loungers fly into the air.Still causing trouble.

Got toasted?
Get even.

Going Toasty isn’t the end of the chaos. Come back as a Lava Blob and splash the others off their comfy little islands.

Friendship may be temporarily wobbly.

Four Loungers work together near the garage escape region, with one carrying another.A little help, please?

All for one.
And one more jump.

In Co-op Escape, help your fellow Loungers reach the exit. Carry a friend, find your footing, and make a very undignified getaway.

Panic is better together.

In development

Still warming up.

The Loungers are getting ready for their big escape.
A release date and store link haven’t been announced yet.

Meet the mayhem

Good to know.

Before you put your feet up.

Can I play Sofa So Hot yet?

The game is in development. There’s no public store link or announced release date yet. This site will be updated when those details are ready.

What happens when I fall into the lava?

You go Toasty! The chaos continues as a Lava Blob, with splash abilities to knock the other Loungers off the furniture.

Can the Loungers work together?

Yes. Co-op Escape is about helping the group reach the exit, including carrying another Lounger to safety.

Are these real game screenshots?

Yes. All eight gallery images were captured in the running game using its characters, rooms, props, effects, and UI. The moments and camera angles were staged for the shots.